HoruSphere Group · Europe and North America
We build simulation games, and the software that ships them.
Two operating companies. One engineering standard between them.
Simulation games are complex systems software with a consumer face.
They demand deterministic builds, heavy multi-platform pipelines, disciplined release management and long content production runs. Horu Platform is the operational system for exactly that kind of work. So the studio is the platform's most demanding first user, and the platform is what lets a small studio operate like a much larger one.
The two companies
Separate markets, separate products, separate execution paths.
HoruSphere Group holds two operating companies. Each is a standalone business with its own customers and its own roadmap. Neither exists to serve the other — but each makes the other better at what it does.
Games
HoruSphere Interactive
Premium, systems-driven simulation and RPG games for PC on Steam, built in Unity. Three titles are in development: a technology-company tycoon, an illustrated combat RPG set in supernatural Sengoku Japan, and a turn-based political strategy game.
- Builds
- Premium single-player simulation and RPG titles
- Platform
- PC, Steam-first, Unity engine
- Serves
- Players of deep systems games; publishing and platform partners
- Status
- Three titles in development
Software
HoruSphere Systems
Horu Platform: one connected system for planning, building, shipping and documenting software. Horu CLI and Horu CI are being built first, because build and package evidence is what everything else has to stand on. Release operations, production management, studio knowledge and source intelligence are specified and deliberately deferred until it does. Built for small software teams and studios that need operational power without an infrastructure department.
- Builds
- Horu Platform — six modules, one system
- Platform
- AWS-native infrastructure; subscription SaaS intended
- Serves
- Small software teams and game studios
- Status
- In development
Why the two sit together
Build the tools on the work. Prove them on the work. Then offer them to teams doing the same work.
This is the group's actual strategy, not a coincidence of history. A studio building three simulation titles generates every hard operational problem a developer-tooling company needs to solve: long-running builds, large binary assets, branching content, release discipline. Solving those problems in-house is not overhead. It is the product.
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Stage one
Build
Tooling is written to answer a real production problem inside HoruSphere Interactive — not a hypothetical one drawn from a market study.
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Stage two
Prove
It earns its place by carrying live production work: game builds, asset pipelines, task tracking, documentation, release runs.
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Stage three
Offer
Only what survives that use becomes a Horu Platform module offered to other small teams and studios.
Portfolio
Four products in active development.
| Product | Company | Category | Stage | More information |
|---|---|---|---|---|
| Silicon Magnate | HoruSphere Interactive | Technology-company management tycoon · PC, Steam, Unity | In development | Details |
| Kage-Metsuke | HoruSphere Interactive | Illustrated combat RPG, supernatural Sengoku Japan · PC, Steam, Unity | In development | Details |
| State of Affairs | HoruSphere Interactive | Turn-based political strategy · PC, Steam, Unity | Steam page live | Steam page |
| Horu Platform | HoruSphere Systems | Developer and delivery operations software · six modules, AWS-native | In development | Details |
Operating model
Four principles the group actually runs on.
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Build for our own operations first
Tooling earns its place by being used on real production work before it is offered to anyone else. A module that has not carried a game build is not a product yet.
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Keep the companies genuinely separate
Distinct markets, audiences, products and execution paths. No forced synergy, no shared-services fog. A player buying a strategy game and a studio evaluating a build system are not the same customer and are not treated as one.
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Share standards, not roadmaps
Common engineering discipline, delivery practice and release rigour move between the brands. Product decisions stay local to the company that owns the customer.
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Hold for the long term
Depth over launch spikes, in both games and software. Simulation titles and developer tooling are both compounding products — they get better with years of iteration, and worse when rushed to a date.
At a glance
What the group is, counted.
- 2
- Operating companies held by the group
- 3
- Simulation and RPG titles in development at HoruSphere Interactive
- 1
- Software platform in development at HoruSphere Systems
- 6
- Horu Platform modules: CI, Track, Docs, Code, Insight, CLI
All figures as of August 2026. HoruSphere Group publishes no revenue, headcount, player or uptime figures, because nothing here has launched and none of those numbers would mean anything yet.
Governance
Separate companies. Shared standards.
Each operating company or brand may function as a separate legal entity. The group holds them, sets engineering and delivery standards, and stays out of product decisions that belong to the company owning the customer.
The group operates as a distributed team across Europe and North America. Company-level questions are answered by the company; group-level questions come to the group.